+1 Stone Skipping Pets
Pets are the game's passive-boost layer — the official description promises "Collect pets for powerful boosts!" The Pets button in the side menu opens your collection, and the hatching machine is where eggs are bought. Everything below was read from the pet shop UI in footage recorded on 2026-09-26, cross-checked against the codes coverage from Sportskeeda, RoGameCodes and GameRant (checked 2026-10-01) for the egg-related rewards codes grant.
Where pets sit in the game's loop
The loop in one line: throws pay Skill, Skill levels you, levels raise your multiplier, distance pays Wins, and Wins buy the things that make every future throw bigger. Pets are the permanent part of that last step — unlike timed 2× boosts, a pet's boost keeps applying to every throw once hatched, which is why the observed session kept its pet-heavy routine running through rebirths. The official description groups pets with the durable progression systems (stones, zones, rebirth), not with the consumables, and the one creator whose longer session we observed called pets really beneficial mid-run (auto-captions, translated from French).
The "Hacked Admin" egg: prices and odds
The pet-hatching machine observed in one session is titled "Hacked Admin" — a green-glowing egg machine with a panel of pet cards. Each card shows a percentage, and the buy buttons come in three tiers:
| Purchase | Price (coin icon) | What you get | Per hatch |
|---|---|---|---|
| Buy 1 | 70 | One egg hatch | 70.0 |
| Buy 3 | 185 | Three hatches | 61.7 (−12%) |
| Buy 8 | 459 | Eight hatches | 57.4 (−18%) |
The displayed hatch odds on the pet cards were 40%, 56%, 20%, 5% and 12% — five pets with very different rarities, the 5% card being the long shot. Two honest reading limits, both from the same capture: the pet card names sat below readable resolution, and the buy-button currency icon could not be identified — so this page publishes the amounts without a currency name and the odds without pet names. One arithmetic observation worth recording as-is: the five displayed percentages sum to 133%, so at least one card's figure is not a simple share-of-hatches number — we report the figures exactly as the cards showed them rather than reconciling them ourselves.
Bulk buys matter at every stage: at Buy 3 (61.7 per hatch) and Buy 8 (57.4 per hatch), each hatch costs roughly 12% and 18% less than the single price — the same structure as most Roblox egg shops. In Wins terms the machine is cheap once zones start paying: a single observed 1,404 m throw paid +200 Wins, so a few decent throws cover a Buy 1, and a short farming window covers a Buy 8.
Eggs you can get from codes, not the machine
The machine is not the only egg source. The codes coverage (checked 2026-10-01) names eggs as code rewards: SECRET was reported to grant a Luck Potion + Common Egg (Sportskeeda, 2026-09-30), and the launch code WORLD3 was reported as granting an egg with the trackers disagreeing on rarity — Common per GameRant, Uncommon per RoGameCodes. Read together with the machine's five-card panel, that confirms eggs come in named rarities in this game, and that a Luck Potion exists as a distinct item — presumably the classic "better odds" companion to hatching, though its exact effect size was never shown on screen in the available footage. Both codes' full status lives on the codes page; WORLD3 was reported expired by Sportskeeda on 2026-09-30, so treat egg-from-code as a SECRET-code benefit while that one lasts.
| Source | Egg reward as reported | Reported by |
|---|---|---|
| SECRET code | 1 Luck Potion + 1 Common Egg | Sportskeeda (2026-09-30); redeemed on video 2026-10-01 |
| WORLD3 code (launch) | 1 Skill Potion + 1 egg — rarity reported two ways: Common (GameRant) / Uncommon (RoGameCodes) | GameRant and RoGameCodes (2026-09-26); reported expired by Sportskeeda (2026-09-30) |
When to hatch
Timing is the one lever the footage actually demonstrates. The observed session hatched right after rebirths — while the run was restarting and every Skill gain was being re-earned through the new pad's multiplier — so the boost from each new pet was active for the whole climb, not just the end of it. The other timing note is about the door, not the clock: enter the SECRET code before spending Wins, because it was reported to hand you a hatch plus a Luck Potion for a code entry (checked 2026-10-01, redeemed on video that day). Both habits cost nothing and front-load the boost where it compounds longest.
Are pets worth it?
Three signals say yes. First, the official description: "Collect pets for powerful boosts!" Second, the observed behavior: the longer session hatched eggs continuously — right after rebirths, alongside pad farming — and its creator called pets really beneficial mid-run. Third, the arithmetic: the session held a 5.52K Wins balance while the whole machine costs in the hundreds per purchase, so filling your first pet slots costs a small fraction of a mid-game Wins balance while the boost applies to every later throw, level and zone push.
The sensible order for a new player: buy Buy 3 rather than three Buy 1s (the 12% per-hatch discount is free progress), prioritize slots early while their boost compounds the longest, and lean on the free egg from the SECRET code before spending Wins — it is a hatch plus a Luck Potion for a code entry. What the boosts actually scale (Skill per bounce, Wins per throw, or both) was legible only as "powerful boosts" in the description; the individual per-pet values were below capture resolution on the cards, so this page carries the prices and odds without inventing effect sizes.
Pet names and individual boost values go on this page the day a readable source exists (higher-resolution footage or update notes). Related: HUD legend · rebirth pads · zones · codes
Sourcing note, dated 2026-09-26 (prices and odds) and 2026-10-01 (code rewards): every figure on this page is a UI reading or a named tracker's report — none is inferred. The per-hatch percentages are arithmetic on the displayed prices.